The Video Game Born in a Small Village That Reached the Big Leagues
From Labordeboy (900 inhabitants), Santa Fe Province, Argentina, an entrepreneur supported by My Business ROOTED in My Village, a program of ES VICIS Foundation, reached the most important exhibitions in the video game industry with an educational project aimed at raising awareness about a condition common in children and adults. Natasha Dubrowsky is an entrepreneur and video game developer. She lives in Labordeboy, a small village in Santa Fe Province, Argentina, and participated in My Business ROOTED in My Village, a program of ES VICIS Foundation. Her journey shows how support, planning, and a concrete opportunity can transform an idea into a project with real impact. Thanks to the work carried out together with her mentor Romina Gleria within My Business ROOTED in My Village, and the financial incentive she received after obtaining second prize in this program, Natasha was selected by a video game incubator and participated in two key industry events: XR – Rafaelina Video Game Industry Exhibition, a showcase that brings together video game developments from across Santa Fe Province. There, her project was the only one coming from a small village, in a space largely dominated by productions from Rosario, Santa Fe city, and Rafaela. Expo EVA, the largest video game exhibition in the Argentine industry, which brings together developers, studios, investors, and sector leaders at the national level. Reaching these stages was not accidental. Natasha explains that before participating in the program she had many ideas but struggled to organize them: “I have many ideas in my head and it’s very hard for me to bring them down to earth. That’s exactly what My Business ROOTED in My Village helped me do: stop fantasizing and start executing.” “I started working on documents, visualizing where I saw the company and how I saw myself. I didn’t want to do it without a purpose.” That process led her to define a clear mission: to develop immersive video games that not only entertain but also teach. “I’m tired of casual games where you don’t learn anything. That’s why one of the most important pillars is that the player has to think. We’re not going to solve everything for them, because today there’s an overuse of tutorials and constant help for players.” The experience in My Business ROOTED in My Village also allowed her to prioritize concrete goals: “That’s when I defined that one of my goals for 2025 was to reach Expo EVA, the most important video game industry exhibition in Argentina.” The path was not easy. Natasha couldn’t meet development timelines on her own and decided to bring Kevin on board, who is now her partner. Later, the project was selected by a Santa Fe–based video game incubator seeking to strengthen developments from the province: “There were only 10 spots and they asked for a lot of requirements, and we were one of the first games selected,” she says with joy and pride. That selection was decisive, enabling participation both in Expo EVA and in the exhibition held in Rafaela. In addition, the financial award granted within the framework of My Business ROOTED in My Village, which recognized the value of her venture, allowed her to make key investments to move the project forward: “The game is developed on a graphics engine that is quite expensive. With the prize, I was able to buy equipment and materials so the engine would run properly on the computer. That was super important.” Nina Moreau: A Video Game to Build Empathy and Strategic Thinking The project Natasha presented at both exhibitions is called Nina Moreau, and it centers on the experience of a detective who lives with a neurodivergence that science today refers to as AuDHD, a co-occurrence within the autism spectrum and Attention Deficit Disorder, with or without hyperactivity. “In the game, no diagnosis is mentioned. Since the story takes place in the late 1970s, she simply feels ‘different’ or excluded in a system that doesn’t understand her, but she ‘thinks’ and ‘feels’ in a particular way,” Natasha explains. Personal Inspiration “My greatest inspiration for developing Nina Moreau’s character was my dad and my own experience for the game mechanics. Many times, it was hard for me to put my neurodivergence into words, so I designed the game so others could experience it from the inside rather than receiving a medical lesson,” Natasha explains. She also notes that the game includes many mechanics inspired by the neurodivergent mind: Hyperfocus: When activated, it reduces external stimuli (sounds and lights) and highlights key clues to connect the dots. Stimming: Repetitive behaviors people use to self-regulate—especially common among people on the autism spectrum, but also present in people with ADHD, anxiety, or even neurotypical individuals. It is a mechanic that can help or hinder the player when connecting clues. Hyperfixation (Photography): Nina is a photography enthusiast; she uses her Polaroid camera to record clues and write her conclusions in a notebook. From a small village in Santa Fe Province to the main stages of the national industry, Natasha’s story shows that when planning, support, and concrete opportunities come together, impact multiplies.









